@MP
Hey I have used this method before except I work with 3ds max instead of Cinema4D. It's a great method for combining meshes and animations into blender, but I do have a question about exporting the .DMX file out of SFM. I noticed you changed the animation length... How do you know what the Starting Frame and End Frame are from a animation sequence? Because I have exported some animations but when importing them into blender I noticed that the animation isn't looping quite well. And if I don't change the animation length in SFM it will export about 4000 frames and that's waaaayyy to much. So do I know the excact start/end frame of an animation within SFM so I export it and import it into blender without having a non-looping animation and without having almost 4000 frames?
Hey I have used this method before except I work with 3ds max instead of Cinema4D. It's a great method for combining meshes and animations into blender, but I do have a question about exporting the .DMX file out of SFM. I noticed you changed the animation length... How do you know what the Starting Frame and End Frame are from a animation sequence? Because I have exported some animations but when importing them into blender I noticed that the animation isn't looping quite well. And if I don't change the animation length in SFM it will export about 4000 frames and that's waaaayyy to much. So do I know the excact start/end frame of an animation within SFM so I export it and import it into blender without having a non-looping animation and without having almost 4000 frames?
Thanks in advance,