@MP
Hey I have used this method before except I work with 3ds max instead of Cinema4D. It's a great method for combining meshes and animations into blender, but I do have a question about exporting the .DMX file out of SFM. I noticed you changed the animation length... How do you know what the Starting Frame and End Frame are from a animation sequence? Because I have exported some animations but when importing them into blender I noticed that the animation isn't looping quite well. And if I don't change the animation length in SFM it will export about 4000 frames and that's waaaayyy to much. So do I know the excact start/end frame of an animation within SFM so I export it and import it into blender without having a non-looping animation and without having almost 4000 frames?
You have to decompile all csgo animations, under steam\steamapps\common\Counter-Strike Global Offensive\csgo\models and also steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials after this, you open crowbar, and get the guns models, and place them in a different folder. Then you load the decompiled files into SFM, where you choose the v_rifxxxxxxx. You do this by pressing load new model on the + button. Then right-click on the thing that pops up, and add sequence, and add the animation you want. :) You can find tutorials on how to decompile csgo assets, and how to get csgo assets into sfm :) have a nice day ;)
You have to decompile all csgo animations, under steam\steamapps\common\Counter-Strike Global Offensive\csgo\models and also steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials after this, you open crowbar, and get the guns models, and place them in a different folder. Then you load the decompiled files into SFM, where you choose the v_rifxxxxxxx. You do this by pressing load new model on the + button. Then right-click on the thing that pops up, and add sequence, and add the animation you want. :) You can find tutorials on how to decompile csgo assets, and how to get csgo assets into sfm :) have a nice day ;)
Comments (10)
Language:
Hey I have used this method before except I work with 3ds max instead of Cinema4D. It's a great method for combining meshes and animations into blender, but I do have a question about exporting the .DMX file out of SFM. I noticed you changed the animation length... How do you know what the Starting Frame and End Frame are from a animation sequence? Because I have exported some animations but when importing them into blender I noticed that the animation isn't looping quite well. And if I don't change the animation length in SFM it will export about 4000 frames and that's waaaayyy to much. So do I know the excact start/end frame of an animation within SFM so I export it and import it into blender without having a non-looping animation and without having almost 4000 frames?
Thanks in advance,