Краткая сводка:
- Год:
- 2017
- Игра:
-
Call of Duty 4
- Длительность:
- 2 min, 1 sec
- Загружен:
-
inclement, 31.08.2017
- Просмотров:
- 3 375
- Очки:
- 25
Конкурсы:
T3C COMP (overnight internet outage)
RM application
This has been a work in progress since June 1st. I never thought I would "edit" cod again, but with the start of the summer I decided to try to fulfill some old goals from 2015 before leaving for college. I had always wanted to make a project like this, this is what I envisioned in Aftergold, but never got to. Thanks to the whole ender crew that motivated me and pushed me to start this edit, and all of the VA and RM discord chats that gave me feedback throughout. I may have missed a deadline, but what I learned throughout the edit is priceless and tbh still worth all the grind to reach an August 1st deadline.
All smoke sims, particle systems, r&d, lighting, texturing, grading, editing, were done in 3ds max with rayfire, fumefx, pflow, and vray.
All 2D editing and design (2nd scene) was designed from scratch in illustrator and animated/composited in After Effects.
The rest of the edit was all edited and composited in After Effects
Thanks for watching (and reading)
The songs (OH WONDER-SHARK and DROELOE-SEE THROUGH ME) were edited together by me)
RM application
This has been a work in progress since June 1st. I never thought I would "edit" cod again, but with the start of the summer I decided to try to fulfill some old goals from 2015 before leaving for college. I had always wanted to make a project like this, this is what I envisioned in Aftergold, but never got to. Thanks to the whole ender crew that motivated me and pushed me to start this edit, and all of the VA and RM discord chats that gave me feedback throughout. I may have missed a deadline, but what I learned throughout the edit is priceless and tbh still worth all the grind to reach an August 1st deadline.
All smoke sims, particle systems, r&d, lighting, texturing, grading, editing, were done in 3ds max with rayfire, fumefx, pflow, and vray.
All 2D editing and design (2nd scene) was designed from scratch in illustrator and animated/composited in After Effects.
The rest of the edit was all edited and composited in After Effects
Thanks for watching (and reading)
The songs (OH WONDER-SHARK and DROELOE-SEE THROUGH ME) were edited together by me)
T3C COMP (overnight internet outage)
RM application
This has been a work in progress since June 1st. I never thought I would "edit" cod again, but with the start of the summer I decided to try to fulfill some old goals from 2015 before leaving for college. I had always wanted to make a project like this, this is what I envisioned in Aftergold, but never got to. Thanks to the whole ender crew that motivated me and pushed me to start this edit, and all of the VA and RM discord chats that gave me feedback throughout. I may have missed a deadline, but what I learned throughout the edit is priceless and tbh still worth all the grind to reach an August 1st deadline.
All smoke sims, particle systems, r&d, lighting, texturing, grading, editing, were done in 3ds max with rayfire, fumefx, pflow, and vray.
All 2D editing and design (2nd scene) was designed from scratch in illustrator and animated/composited in After Effects.
The rest of the edit was all edited and composited in After Effects
Thanks for watching (and reading)
The songs (OH WONDER-SHARK and DROELOE-SEE THROUGH ME) were edited together by me)
RM application
This has been a work in progress since June 1st. I never thought I would "edit" cod again, but with the start of the summer I decided to try to fulfill some old goals from 2015 before leaving for college. I had always wanted to make a project like this, this is what I envisioned in Aftergold, but never got to. Thanks to the whole ender crew that motivated me and pushed me to start this edit, and all of the VA and RM discord chats that gave me feedback throughout. I may have missed a deadline, but what I learned throughout the edit is priceless and tbh still worth all the grind to reach an August 1st deadline.
All smoke sims, particle systems, r&d, lighting, texturing, grading, editing, were done in 3ds max with rayfire, fumefx, pflow, and vray.
All 2D editing and design (2nd scene) was designed from scratch in illustrator and animated/composited in After Effects.
The rest of the edit was all edited and composited in After Effects
Thanks for watching (and reading)
The songs (OH WONDER-SHARK and DROELOE-SEE THROUGH ME) were edited together by me)
Комментарии (11)
Язык:
зачем так над игрой издеваться
просто ни идеи, ни смысла, какой то набор говна для галочки, чтоб было
ну понеслась
картинка норм, 20 фпс глаза жрут
смысл этого не понял, тип модно я хз
но типично показал картинку, фрагов не видно, смысла тоже нету
Хорошо сделал, после 28 секунды просто сок, а критику от меня ты слышал)
Чет в голос с твоей диванной критики