Мувик должен набрать 20 очков, чтобы стать одобренным комьюнити.
Краткая сводка:
Год:
2017
Игра:
Call of Duty 4
Длительность:
2 min, 1 sec
Загружен:
RU inclement, 02.08.2017
Просмотров:
102
Очки:
5
Конкурсы:
T3C COMP (overnight internet outage)
RM application

This has been a work in progress since June 1st. I never thought I would "edit" cod again, but with the start of the summer I decided to try to fulfill some old goals from 2015 before leaving for college. I had always wanted to make a project like this, this is what I envisioned in Aftergold, but never got to. Thanks to the whole ender crew that motivated me and pushed me to start this edit, and all of the VA and RM discord chats that gave me feedback throughout. I may have missed a deadline, but what I learned throughout the edit is priceless and tbh still worth all the grind to reach an August 1st deadline.

All smoke sims, particle systems, r&d, lighting, texturing, grading, editing, were done in 3ds max with rayfire, fumefx, pflow, and vray.

All 2D editing and design (2nd scene) was designed from scratch in illustrator and animated/composited in After Effects.

The rest of the edit was all edited and composited in After Effects

Thanks for watching (and reading)

The songs (OH WONDER-SHARK and DROELOE-SEE THROUGH ME) were edited together by me)
T3C COMP (overnight internet outage)
RM application

This has been a work in progress since June 1st. I never thought I would "edit" cod again, but with the start of the summer I decided to try to fulfill some old goals from 2015 before leaving for college. I had always wanted to make a project like this, this is what I envisioned in Aftergold, but never got to. Thanks to the whole ender crew that motivated me and pushed me to start this edit, and all of the VA and RM discord chats that gave me feedback throughout. I may have missed a deadline, but what I learned throughout the edit is priceless and tbh still worth all the grind to reach an August 1st deadline.

All smoke sims, particle systems, r&d, lighting, texturing, grading, editing, were done in 3ds max with rayfire, fumefx, pflow, and vray.

All 2D editing and design (2nd scene) was designed from scratch in illustrator and animated/composited in After Effects.

The rest of the edit was all edited and composited in After Effects

Thanks for watching (and reading)

The songs (OH WONDER-SHARK and DROELOE-SEE THROUGH ME) were edited together by me)
Сортировка:
  • YT Powerteqq 03 авг 2017 20:19
    хуета, соре
    • FR JakE- 02 авг 2017 18:38
      Трек полная параша, sfx это вообще пиздец. Такое ощущение, что автор использовал один и тот же sfx на протяжении всего ролика. Визуал вроде норм, но как такового смысла в нем нет. Хз в общем...
      • RU shinboy 02 авг 2017 18:04
        Сфх дерьмо пиздец
        • BT NikitoshA 02 авг 2017 18:04
          Если бы он умел сочетать свои скиллзы с показом фрагов, чтобы они, хотя бы, были и их было немного видно, было бы топчик.
          • RU inclement 02 авг 2017 17:54
            Чёт я начал часто не понятное дерьмо заливать
            картинка норм, 20 фпс глаза жрут
            смысл этого не понял, тип модно я хз
            но типично показал картинку, фрагов не видно, смысла тоже нету