Year 2019

Неделя #2019-2 (старт : 06.01.2019)
Бой fuzek majonezzz

Year 2018

Неделя #2018-49 (старт : 02.12.2018)
Бой Ruiv1337 LiLKesha
Фильтр ленты:

MN Pride

23 февр. 2019 15:58

RU SC0RP!0N бросил вызов по игре CS:GO

Сразитесь с ним!

  • 23 февр. 2019 15:58

HLAE 2.62.2 (2019-02-20T09:42Z)

  • Included AfxHookSource 1.50.2 (2019-02-20T09:42Z).

AfxHookSource 1.50.2 (2019-02-20T09:42Z)

  • Fixed mirv_streams preview of depth streams not working.
  • Fixed depth streams not writing alpha component to render target (might increase afx_interop depth accuracy by 1 bit).

HLAE 2.62.1 (2019-02-13T06:16Z)

  • Included AfxHookSource 1.50.1 (2019-02-13T06:16Z).

AfxHookSource 1.50.1 (2019-02-13T06:16Z)

  • Adjusted to CS:GO update 2/12/2019 (2/13/2019 UTC, (fixes errors related to smoke overlay alpha hooks).

HLAE 2.62.0 (2019-02-12T21:43Z)

  • Included AfxHookSource 1.50.0 (2019-02-12T21:43Z).
  • Included AfxHookUnity 0.1.1 (2019-02-12T21:43Z).

AfxHookSource 1.50.0 (2019-02-12T21:43Z)

  • Fixed multiple notable render state problems / bugs e.g. when using mirv_streams. Many thanks to KaX and Vulfare on the advancedfx Discord for reporting the problem and helping to make it reproducible.
  • Updated afx_interop to version 2 (for supporting depth buffer).

AfxHookUnity 0.1.1 (2019-02-12T21:43Z)

  • Version 2, for afx_interop version 2, for afx-unity-interop v0.2.0.

HLAE 2.60.0 (2019-02-03T05:59Z)

  • Included AfxHookSource 1.48.2 (2019-02-03T05:59Z).

AfxHookSource 1.49.0 (2019-02-03T05:59Z)

  • Added paused time features / mirv_time, which most HLAE features (e.g. campaths) try to support as good as possible):
    mirv_time mode: currently supports curTime (old behavior, pauses when demo is paused) and resumePaused (resumes when paused).
    mirv_time pausedTime: Print / set currently used paused time (added to curTime).
    Be aware that time travel has side effects: examples are stateful features like mirv_aim and some mirv_calcs.
    Pro tip: You can use mirv_cmd add to schedule the pausing un-pausing (and mirv_cmd save / load to save / load it to / from an XML file), one should also combine it with setting mirv_time pausedTime e.g. to 0.

HLAE 2.59.2 (2019-02-02T22:18Z)

  • Included AfxHookSource 1.48.2 (2019-02-02T22:18Z).

AfxHookSource 1.48.2 (2019-02-02T22:18Z)

  • Fixed the fix: plain "normal" streams should work correctly too now.

HLAE 2.59.1 (2019-02-02T21:18Z)

  • Included AfxHookSource 1.48.1 (2019-02-02T21:18Z).

AfxHookSource 1.48.1 (2019-02-02T21:18Z)

  • Fixed mirv_streams screwing up HUD death notifications.

Thanks to and for reporting and helping with examining the bug. Thanks to Devomvm for testing.

HLAE 2.59.0 (2019-01-25T19:18Z)

  • Included AfxHookSource 1.48.0 (2019-01-25T19:18Z).

AfxHookSource 1.48.0 (2019-01-25T19:18Z) Fixed long .cam files causing low FPS, due to always seeking from beginning of the file for each query.
It will now seek forward and backward (new) as required and also will try to jump to the beginning of the file if time is earlier or equal to the start time.
Changed the mirv_calcs vecAng offset [breaking change, but should not break most real setups]:
The last argument is now order 0|1, where 1 is the same as the old 1 mode and 0 changed (rarely used if at all):
0 (changed) - rotation is applied first and offset added from the new space.
1 (old) - offset is applied in old space and after that rotation is applied.
Add the following handle calcs to mirv_calcs: localPlayer, observerTarget Add the following vecAng calcs to mirv_calcs: add, subtract, motionProfile2 (rotation behvaiour might change), swichtInterp, localToGlobal, globalToLocal + Some bug fixes. * Added basic Insurgency2 32bit version game support.
It is not known if -insecure is enough, SO DO NOT JOIN ANY SERVERS, also might be a good idea to turn off the Battle Eye client or even un-install it first.
Use custom loader:
Program Path: C:\Program Files (x86)\Steam\steamapps\common\insurgency2\insurgency.exe
CommandLine: -insecure
DLLs to Inject: add AfxHookSource.dll from latest HLAE extracted install there.

Thanks to and Unkwn. from Discord for helping with Insurgency.

HLAE 2.58.5 (2019-01-18T19:26Z)

  • Included AfxHookSource 1.47.5 (2019-01-18T19:26Z).

AfxHookSource 1.47.5 (2019-01-18T19:26Z)

  • Fixed #123 (New depth method broken for screen res wider than 2:1).