Неделя #2018-6 (старт : 04.02.2018)
Бой bulka shitter
Бой Universal juicy
Неделя #2018-5 (старт : 28.01.2018)
Бой Igor Dushin SHIKARDOS
Бой VALIDMAKER shit editor rks_
Неделя #2018-4 (старт : 21.01.2018)
Бой dimEye #2 Mx!
Бой Iyuuha Jani
Фильтр ленты:

MN Pride

18 февр. 2018 08:05

RU LaNNeR бросил вызов по игре Counter-Strike: GO

Сразитесь с ним!

  • 18 февр. 2018 08:05

HLAE 2.47.0 (2018-02-16T17:54Z)

  • Included AfxHookSource 1.37.0 (2018-02-16T17:54Z).

AfxHookSource 1.37.0 (2018-02-16T17:54Z)

  • Added player info display (XUID, name, UserID, GUID) to mirv_listentites for player entities.

  • Added isPlayer=1 option to mirv_listentites so it only displays player entities.

  • Updated mirv_deathmsg, now you can optionally specify an XUID (prefix with x) as an ID to the command (no prefix = UserID), see mirv_deathmsg help id for more details. The advantage of an XUID is that it won't change with an reconnect, this feature has mainly been added as convenience feature to support the csgo-demos-manager.com movie mode.

MN Pride

11 февр. 2018 06:57

RU Lolix бросил вызов по игре Counter-Strike: GO

Сразитесь с ним!

  • 11 февр. 2018 06:57

MN Pride

10 февр. 2018 02:36

RU faxz Попенко бросил вызов по игре Counter-Strike: GO

Сразитесь с ним!

  • 10 февр. 2018 02:36

MN Pride

09 февр. 2018 21:22 0

GR juicy принял вызов US Universal по игре Counter-Strike: GO
Да начнётся бой!

HLAE 2.46.0 (2018-02-08T13:37Z)

  • Included AfxHookSource 1.36.0 (2018-02-08T13:37Z).

AfxHookSource 1.36.0 (2018-02-08T13:37Z)

  • Added mirv_streams stream property forceBuildingCubemaps, which is 0 (off) for normal stream and 1 (on) on all other stream classes and templates by default. When forceBuildingCubemaps is 1 or implied to 1 by mirv_streams (see bellow), then this disables dynamic tone-mapping and glow change filtering and other effects that depend on the previous state.

  • Added mirv_streams move, which can be used to change the order of streams.

  • Updated mirv_streams: matPostprocessEnable, matDynamicTonemapping, matMotionBlurEnabled, matForceTonemapScale are -1 by default now, which means try to use game defaults whenever possible. Please note you might still want to set matForceTonemapScale to a value between 1.0 and 2.0 in order to fix random bomb plant brightness (if required), but that will disable dynamic brightness of course. For the first stream rendered (recorded / previewed) it obeys forceBuildingCubemaps, for all other streams it renders as if forceBuildingCubemaps is 1. Recorded streams are rendered first, before the preview(s) are rendered, previews are rendered in order of their preview slot number.

  • Various internal fixes and improvements.

The idea behind this change (appart from bug fixes) is to allow having the ability to have a normal stream rendered first that represents the original game view, including dynamic brightness and glow filtering.

Example: mirv_streams add normal myNormal
mirv_streams edit myNormal drawHud -1 // enable HUD according to game defaults
mirv_streams move myNormal 0 // move it to the begin of the list, in case other streams have been rendered already.

  • Призы

    Победитель получит игровую мышь 🥇 kinzu by MSI , а за второе место вы можете получить 🥈коврик от MSI.

    Дедлайн15 Февраля