Неделя #2019-14 (старт : 31.03.2019)
Бой raiijin kys
Неделя #2019-2 (старт : 06.01.2019)
Бой fuzek majonezzz
Фильтр ленты:

HLAE 2.65.1 (2019-05-18T11:20Z)

  • Included AfxHookSource 1.55.1 (2019-05-18T11:20Z).

AfxHookSource 1.55.1 (2019-05-18T11:20Z)

  • Fixed #171 stream removal while previewing = crash.

HLAE 2.65.0 (2019-05-01T18:30)

  • Included AfxHookSource 1.55.0 (2019-05-10T17:00Z).
  • Removed AfxHookUnity: This is now included as DLL in the Unity project and doesn't need to be injected anymore.

AfxHookSource 1.55.0 (2019-05-10T17:00Z)

  • Updated afx_interop to version 5. Requires afx-unity-interop v0.5.0.

HLAE 2.64.5 (2019-05-01T18:30)

  • Included AfxHookSource 1.52.5 (2019-05-01T18:30).

AfxHookSource 1.52.5 (2019-05-01T18:30Z)

  • Adjusted to CS:GO 04/30/2019 (05/01/2019 UTC, 1.36.9.1) update. Fixes #166 and #167

HLAE 2.64.4 (2019-04-30T09:23Z)

  • Included AfxHookSource 1.52.4 (2019-04-30T09:23Z).

AfxHookSource 1.52.4 (2019-04-30T09:23Z)

  • Fixed CS:GO view override when HLAE is being used in spectator slots, mirv_cfg forceViewOverride 1 (default) should work fine now.

HLAE 2.64.3 (2019-04-28T06:18Z)

  • Included AfxHookSource 1.52.3 (2019-04-28T06:18Z).

AfxHookSource 1.52.3 (2019-04-28T06:18)

  • Fixed other games than CS:GO crashing when server interface view override meant for CS:GO was used: https://github.com/advancedfx/advancedfx/issues/164

Выбор редакции

26 апр. 2019 13:44 2

HLAE 2.64.2 (2019-04-26T06:48Z)

  • Included AfxHookSource 1.52.2 (2019-04-26T06:48Z).

AfxHookSource 1.52.2 (2019-04-26T06:48Z)

  • Now supports the new d3d9ex mode of CS:GO, you can safely remove -disable_d3d9ex from the launch options inside HLAE.
  • Fixed a crash when device was lost (e.g. due to minimizing) when using afx_interop.
  • Fixed a small bug with the wrapping when using afx_interop and not using d3d9ex.

To check if your game is really using d3d9ex (don't forget to remove -disable_d3d9ex launch option first), enter mirv_cvar_unhide_all and then enter mat_using_d3d9ex into console, if it's used then mat_using_d3d9ex should be 1. We recommend to do this and if it's not the case report CS:GO developers as described here: https://blog.counter-strike.net/index.php/2019/04/23870/ (Since we noticed that for some people it's not enabled despite that it should be.)

RAPE melakoi & nafuzi & hakon