Неделя #2019-24 (старт : 09.06.2019)
Бой witchkidsix dragger
Неделя #2019-14 (старт : 31.03.2019)
Бой raiijin kys
Фильтр ленты:

HLAE 2.79.0 (2019-08-17T20:06Z)

  • Included AfxHookSource 1.68.0 (2019-08-17T20:06Z).

AfxHookSource 1.68.0 (2019-08-17T20:06Z)

  • Added mirv_guides phiGrid enabled 0|1, will draw a white PHI Grid onto the game view, CS:GO only.
    Added mirv_guides ruleOfThirds enabled 0|1, will draw a pink Rule of Thirds Grid onto the game view, CS:GO only.

  • Update mirv_streams stream properties:
    - forceBuildingCubeMaps is now always obeyed and off (0) for all templates by default. If you have it somewhere in your config, we recommend removing it.
    - Added doBloomAndToneMapping and doDepthOfField properties: These are on "default" for the "normal" stream template (We recommend having only one normal stream and putting it first in the list of streams!) and off (0) for all other templates.
    This change together with the new mainStream setting should fully fix #150 mirv_streams light glows bug.

  • Added mirv_streams mainStream setting, which allows to control which stream is considered the main stream for caching the full scene state. By default this is set to "firstActive", which means the first stream that is recorded or previewed is the main stream. Any other setting can mean a performance penalty, since the stream might need to be silently rendered first and re-rendered later on again. There's is also currently such a performance penalty for "firstActive" if you are using multi-preview (which most people don't).

  • Breaking change: mirv_streams settings: names are now matched case-insensitively against each other.

  • Added mirv_streams settings presets afxFfmpegRaw (uncompressed AVI) and afxFfmpegHuffyuv (HuffYUV AVI).

  • Fixed problems with UTF-8 characters in mirv_loadlibrary command. Also changed AfxShader functions to use wide character version of fopen.

  • Made game .exe detection case-insensitive.

HLAE 2.78.0 (2019-08-09T06:58Z)

  • Included AfxHookSource 1.67.0 (2019-08-09T06:58Z).

AfxHookSource 1.67.0 (2019-08-09T06:58Z)

  • Fixed and changed mirv_vpanel command:
    mirv_vpanel command <panelName> <sModule> <comand> - Execute <command> on panel with name <panelName> in module <sModule> (options are case-sensitive, <sModule> can e.g. be BaseUI or ClientDLL).
    Example: mirv_vpanel command DemoUIPanel BaseUI play
    Possible <command> values for DemoUIPanel in BaseUI: uireload, gotostart, prevframe, play, nextframe, gotoend, timescale_quarter, timescale_half, timescale_one, timescale_2x, timescale_4x, nextround, previousround, nextdeath, prevdeath, load, edit, smooth, drive, stop

HLAE 2.77.0 (2019-08-08T19:19Z)

  • Fixed missing and mixed up files in HLAE_Setup.exe (installer version).

  • Included AfxHookSource 1.77.0 (2019-08-08T19:19Z).

AfxHookSource 1.66.0 (2019-08-08T19:19Z)

  • Added mirv_exec command:
    mirv_exec "" ... "" - Pass arguments to to command named , use {QUOTE} for ", { for {, } for }.
    Example: mirv_exec bind x "echo {QUOTE}你好{QUOTE}"

HLAE 2.76.2.1 (2019-08-05T20:29Z)

  • Fixed HLAE_Setup.exe loading in wrong language.

  • Added zn-CH translations to installer. (Thanks to Purple-CSGO and tediorelee!)

  • Included AfxHookSource 1.65.1 (2019-08-05T20:29Z).

AfxHookSource 1.65.1 (2019-08-05T20:29Z)

  • Fixed crash bug when removing an item from a mirv_streams multi settings item.

HLAE 2.76.0.1 (2019-08-03T10:56)

  • Changed config load/save behavior: hlaeconfig.xml in HLAE application folder will have priority, otherwise the one in %APPDATA%\HLAE is used.

  • Custom loader now detects if paths are relative to HLAE folder and stores them accordingly, so that moving the folder doesn't break it (#200).

  • Included AfxHookSource 1.65.0 (2019-08-03T10:56).

AfxHookSource 1.65.0 (2019-08-03T10:56)

  • Added assistedflash and wipe properties to mirv_deathmsg (#206). Example:
    mirv_deathmsg filter add assisterId=0 assistedflash=0 // first entry (or use move)

  • Added mutli recording settings, example:
    mirv_streams settings add multi multi mirv_streams settings edit multi add afxClassic mirv_streams settings edit multi add afxFfmpegYuv420p mirv_streams add normal norm mirv_streams edit norm settings multi

HLAE 2.74.1 (2019-06-23T06:39Z)

  • Included AfxHookSource 1.64.1 (2019-06-23T06:39Z).

AfxHookSource 1.64.1 (2019-06-23T06:39Z)

  • Minor bug fixes in calcs: vecAng swichtInterp, vecAng motionProfile2, cam smooth.

HLAE 2.74.0 (2019-06-21T18:35Z)

  • Included AfxHookSource 1.64.0 (2019-06-21T18:35Z).

AfxHookSource 1.64.0 (2019-06-21T18:35Z)

  • Added #175 spectator "smooth" (working with mirv_input) calc, see example bellow for more info.

  • Added scroll wheel to mirv_input camera to change FOV when mirv_input cfg mouseMoveSupport is 1.

  • BREAKING CHANGE: Updated motionProfile2: Now uses a quaternion for rotation interpolation. Removed limRxVelo, limRxAng, limRyVelo, limRyAng, limRzVelo, limRzAng properties Added limAngVelo (default 180), limAngAcel (default 11.25) properties.

  • Updated mirv_input position / angles / fov to work better with the new different offsetMode-s (allows setting position / angles / fov to a value directly).

` // Bonus config for smoothing the camera: // For key assignment see: https://github.com/advancedfx/advancedfx/wiki/Source%3Amirv_input#mirv_input-camera (New mouse buttons (left / right) + mousemove and mousewheel are not documented there yet.)

mirv_input cfg ksens 1 mirv_input cfg msens 0.05

// The smooth uses a trackhandle that when changes resets the smoothing, since we want to always smooth we use a constant handle value (-1): mirv_calcs handle add value invalid -1 mirv_calcs cam add current game mirv_calcs cam add smooth smooth game invalid

mirv_calcs cam edit smooth halfTime 1.0 // sets all half life time for vec (position), and (rotation), fov (field of view) to same value in seconds.

// Uncomment to set independently: // mirv_calcs cam edit smooth halfTimeVec 1.0 // mirv_calcs cam edit smooth halfTimeAng 1.0 // Tip: Use 0 value to disable smoothing, or use e.g. 0.1 value for lower delay and less smoothing. // mirv_calcs cam edit smooth halfTimeFov 1.0 mirv_calcs vecAng add cam smooth smooth mirv_calcs fov add cam smooth smooth

alias "afx_smooth_on" "mirv_cam order move input 0; mirv_cam source calcVecAng smooth; mirv_cam fov calc smooth; mirv_input camera; mirv_input cfg offsetMode ownLast; mirv_input cfg mouseMoveSupport 1" alias "afx_smooth_off" "mirv_input end; mirv_cam source calcVecAngClear; mirv_cam fov calcClear; mirv_cam order default; mirv_input cfg offsetMode last; mirv_input cfg mouseMoveSupport 0"

afx_smooth_on

echo "enter afx_smooth_off to turn smooth off" `

HLAE 2.73.1 (2019-06-16T05:39Z)

  • Included AfxHookSource 1.63.1 (2019-06-16T05:39Z).

AfxHookSource 1.63.1 (2019-06-16T05:39Z)

  • Fixed several problems related to mouse input hooks introduced in previous version.

HLAE 2.73.0 (2019-06-15T19:03Z)

  • Included AfxHookSource 1.63.0 (2019-06-15T19:03Z).

AfxHookSource 1.63.0 (2019-06-15T19:03Z)

  • Fixed #176 mirv_calcs motionProfile2 bug: Use more correct rotation modulo. Also fixed the rotation modulo for mirv_pgl draw, this should not be a breaking change is most common cases, since the engine limits the angles itself already and that range should still have the same output.
  • Added mirv_calcs cam add current.
  • Added mirv_cam order - allows to change camera override order.
  • Added: mirv_input cfg mouseMoveSupport 0|1: If enabled(1) You can use left / right mouse button to move left / right or (forward / backward or up / down) in mirv_input camera mode. Default is off (0).
  • Added: mirv_input cfg offsetMode last|ownLast|game|current: Default: current, last - old method (last outputted), ownLast - as outputted by mirv_input, game - as outputted by game, current - as outputted by current overrides. ` // Bonus config script: mirv_input cfg ksens 1 mirv_input cfg msens 0.05

mirv_calcs cam add current game mirv_calcs vecAng add cam game game mirv_calcs vecAng add value forward 1 0 0 0 0 0 mirv_calcs vecAng add offset gameForward game forward 0 mirv_calcs handle add value dummy 0 mirv_calcs vecAng add motionProfile2 gameSmooth game dummy mirv_calcs vecAng edit gameSmooth limXVelo 1600 mirv_calcs vecAng edit gameSmooth limXAcel 200 mirv_calcs vecAng edit gameSmooth limYVelo 1600 mirv_calcs vecAng edit gameSmooth limYAcel 200 mirv_calcs vecAng edit gameSmooth limZVelo 1600 mirv_calcs vecAng edit gameSmooth limZAcel 200 mirv_calcs vecAng edit gameSmooth limRXVelo 360 mirv_calcs vecAng edit gameSmooth limRXAcel 360 mirv_calcs vecAng edit gameSmooth limRYVelo 360 mirv_calcs vecAng edit gameSmooth limRYAcel 360 mirv_calcs vecAng edit gameSmooth limRZVelo 360 mirv_calcs vecAng edit gameSmooth limRZAcel 360

alias "afx_smooth_on" "mirv_cam order move input 0; mirv_cam source calcVecAng gameSmooth; mirv_input camera; mirv_input cfg offsetMode ownLast; mirv_input cfg mouseMoveSupport 1" alias "afx_smooth_off" "mirv_input end; mirv_cam source calcVecAngClear; mirv_cam order default; mirv_input cfg offsetMode last; mirv_input cfg mouseMoveSupport 0"

afx_smooth_on

echo "enter afx_smooth_off to turn smooth off" `

HLAE 2.72.0 (2019-06-14T10:12Z)

  • Included AfxHookSource 1.62.0 (2019-06-14T10:12Z).

AfxHookSource 1.62.0 (2019-06-14T10:12Z)

  • Added #74 "Sampling System like in old AfxHookGoldSrc?":
    There is a default 30 down-sampler setting named afxSampler30 in afxSettings. If you want to change settings (e.g. output fps, please add a new sampler using mirv_streams settings add ... and edit that one.
    Example usage:
    ` // Load demo.

exec sd // Replace this with config for Smoother Demos guide: https://github.com/advancedfx/advancedfx/wiki/Source%3ASmoother-Demos

mirv_streams settings edit afxSampler30 settings afxClassic // if you have FFMPEG installed for HLAE, you can use one of those settings (e.g. afxFfmpegYuv420p) instead of afxClassic mirv_streams settings edit afxDefault settings afxSampler30

mirv_streams add normal myNorm

// Start recording:

host_framerate 1200; mirv_streams record start

// .... let it record a bit ....

// End recording:

mirv_streams record end; host_framerate 0 ` Please avoid cascading samplers for now, since that will probably cause problems, since HLAE will refuse to allocate more than 3 image buffers at the same time and just lock up waiting for a buffer to get available.