Please note that the in-eye model of the CS 1.6 knife will be wrong, which is because the engine mirrors the model with cl_righthand 1 and the current AGR format can not express that (same problem you would have for other v_models with cl_righthand 0). This probably also applies e.g. to the hologram in Half-Life hazard course training when it is distored.
Please note that the in-eye model of the CS 1.6 knife will be wrong, which is because the engine mirrors the model with cl_righthand 1 and the current AGR format can not express mirroring (same problem you would have for other v_models with cl_righthand 0).
Since the binaries are fully rebuilt it might temporarily trigger your anti virus with a false positive on injector.exe, please either add an exception or use the previous version until this issue is resolved.
HLAE 2.113.0 (2021-03-24T06:00Z) * Included AfxHookSource 1.95.0 (2021-03-24T6:00Z).
AfxHookSource 1.95.0 (2021-03-24T06:00Z) Fixed mirv_replace_name not working e.g. in defusal message. Added optional mode parameter to mirv_replace_name filter add to specify if to replace name (1), decorated name(2) or both (3, default). * Added mirv_replace_team_name.
HLAE 2.112.0 (2021-03-22T07:11Z) * Included AfxHookSource 1.94.0 (2021-03-22T07:11Z).
AfxHookSource 1.94.0 (2021-03-22T07:11Z) Added support for spectator key to mirv_replace_name and mirv_deathmsg (prefix k). Addded mirv_replace_name filter removeMatching, which will remove all from the list that currently match the given argument.
HLAE 2.111.0 (2021-03-13T13:03Z) Included AfxHookGoldSrc 2.11.0 (2021-03-13T13:03Z). Included AfxHookSource 1.93.1 (2021-03-13T13:03Z).
AfxHookGoldSrc 2.11.2 (2021-03-13T13:03Z)
* Added mirv_agr command for GoldSrc. Known problems: Some special effects on models (e.g. the distortion on the hologram or left-handed models) will not be accurate, because they can't be accurately represented in AGR version 5.
Tested with Blender Source Tools 3.1.0, afx-blender-scripts 1.12.1, Crowbar 0.71.
Please note when using games with hires models (e.g. Half-Life single player regardless of cl_himodels, Half-Life multiplayer with cl_himodels 1), you will need to make sure to extract the right models, otherwise you will get broken results! If hires models are used decompile lowres version (e.g. valve/models) first and on-top of that decompile hires models (e.g. valve_hd/models).
AfxHookSource 1.93.1 (2021-03-13T13:03Z) * Minor cosmetic code structure changes related to AGR.