Summary:
Year:
2012
Game:
Half-Life
Duration:
2 min, 37 sec
Posted:
plat0n, 27.09.2012
Views:
3 652
Score:
60
Contests:
Sparkles Prod Comp 3.0
2nd place, $70 + mouse SteelSeries Kana
By deciding that Gordon Freeman remains silent during his adventures, Valve also abandoned the possibility of revealing his thoughts and inner life - with good reason. It allows the player to interpret and react on a situation by himself, supporting the identification of the character. But apart from that the fact that Gordon always stays calm and unfazed may lead to the impression that he is cold-blooded, a highly professional war machine, which surely wasn't Valve's intention. So this machinima aims at showing possible feelings and thoughts of the anti-hero, although this alternative ending is not true to the original story. The machinima is achieved WITHOUT the use of Source Filmmaker and 3D applications. I used console commands and rendered different passes of a shot with the demo editor. Everything seen here is original content of the game, no further 3D animating was done, it's basically just about compositing different things together.
Mr. Freeman
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