Summary:
- Year:
- 2016
- Game:
-
CS:GO
- Duration:
- 0 min, 39 sec
- Posted:
-
Kesteomind, 08.08.2016
- Views:
- 8 647
- Score:
- 80
Привет!
Да, как вы можете видеть, тут почти нет велосити и пан\кропа, я старался сохранить клин стайл, чтобы показать все детали.
Изначально релиз планировался 5 августа, потому что это должен был быть клип на ДР моему другу Kosta (чьи фраги здесь и заюзаны, естественно), так что да, с прошедшим днём рождения, Kosta! (я знаю, я не хороший друг, раз публикую презент с опозданием в 3 дня...).
Также, дуал-эдит, который я делаю с моим другом sokz'ом всё ещё в процессе создания, так что ждите релиза в этом месяце (по крайней мере я надеюсь, лол).
Также, спасибо MARO и R.I.Pieces за помощь с роликом, без вас, ребята, ничего бы не вышло!
Музыка: King Sol - Gone
soundcloud.com/kingnamedsol
Да, как вы можете видеть, тут почти нет велосити и пан\кропа, я старался сохранить клин стайл, чтобы показать все детали.
Изначально релиз планировался 5 августа, потому что это должен был быть клип на ДР моему другу Kosta (чьи фраги здесь и заюзаны, естественно), так что да, с прошедшим днём рождения, Kosta! (я знаю, я не хороший друг, раз публикую презент с опозданием в 3 дня...).
Также, дуал-эдит, который я делаю с моим другом sokz'ом всё ещё в процессе создания, так что ждите релиза в этом месяце (по крайней мере я надеюсь, лол).
Также, спасибо MARO и R.I.Pieces за помощь с роликом, без вас, ребята, ничего бы не вышло!
Музыка: King Sol - Gone
soundcloud.com/kingnamedsol
Hello!
Yeah as all of u can see there is almost no velocity and pan/crop, tried to keep this clean as possible so I could highlight all the details.
The edit was originally planed to be released at 5th of August because it was supposed to be a birthday clip for my friend Kosta (whose frags are used in this edit ofcourse), so yeah happy late birthday Kosta! (I know, I'm not a good friend when I publish a birthday edit 3 days after the actual birthday...).
Also, the dual edit which I'm doing with my friend sokz is still in the making, so that should be released somewhere this month (I hope atleast lol).
Also, thanks to MARO and R.I.Pieces for helping me out with this, without you guys this wouldn't be possible!
Music: Gone by King Sol
soundcloud.com/kingnamedsol
Yeah as all of u can see there is almost no velocity and pan/crop, tried to keep this clean as possible so I could highlight all the details.
The edit was originally planed to be released at 5th of August because it was supposed to be a birthday clip for my friend Kosta (whose frags are used in this edit ofcourse), so yeah happy late birthday Kosta! (I know, I'm not a good friend when I publish a birthday edit 3 days after the actual birthday...).
Also, the dual edit which I'm doing with my friend sokz is still in the making, so that should be released somewhere this month (I hope atleast lol).
Also, thanks to MARO and R.I.Pieces for helping me out with this, without you guys this wouldn't be possible!
Music: Gone by King Sol
soundcloud.com/kingnamedsol
Comments (21)
Language:
Still impressive work!
With HLAE, you can now get a scene on SFM ( https://github.com/ripieces/afx-sfm-scripts ) so I think he might have exported the animation from the models from SFM and then imported it to C4D with a 3D rigged model (he certainly re-did the rigging on his own because I heard the rigging was failed with the 3D models you can find on YouTube) and then he just placed it on the 3D map (that he also got in a specific way with some external softwares which isn't easy to achieve especially if you never did 3D game ripping).
He might have used the camera datas from the first person player with the HLAE export camera script + plug-in in order to get a working camera on C4D on the player (the model will already be placed etc... because of the state integration but I guess you won't have the camera).
It's for sure a lot of work but if you're used to it, I guess it's really fast and simple to achieve...
I'm kinda sad because there's some interesting stuff that I could try but since I guess it's pretty much private stuff etc... I know I won't be able one day to work on the 3D CSGO maps and doing all this stuff! D:
In our case, since the software are most likely hard to get, I think it's better to get the 3D maps.
If I can get them all (because I could get inferno), I'll make a video sharing them if the guy sending them is "ok" with it, I'll keep you updated if I get some news about it!
1) External software ripping 3D from games
2) Hacking the game
But that's a good question if we really want to know the whole process !
I think there is a way right now to link 3D software to source atm, BUT, I think that fuze did enhance the game itself.
It says "... three file exporters. One to the Valve (.map) format, one to the Valve (.vmf) format and one to the 3D Game Studio (A6/A7 .wmp) format.." Which means there is a 3d level redactor which compatible with 3ds and valve map format at the same time, which further means there is a way for backward compilation. And I suggest that project is down due to huge unpopularity of gaming back then, but nooooooow, it may serve a very big deed....