amvtube
edwardjke
CyniuThunder
moumouh
RavenTL
david1
CyniuThunder
makeitout
stephenbock
amvtube
amvtube
ada
nederis583
xinnn
Fight
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surfz Young_Povarenok |
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witchkidsix dragger |
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raiijin kys |
Devostated
MP
Devostated
Devostated
HLAE 2.109.3 (2020-12-01T18:39Z) * Included AfxHookSource 1.92.3 (2020-12-01T18:39Z).
AfxHookSource 1.92.3 (2020-12-01T18:39Z) mirv_calcs cam smooth calc: Fixed the map change problem and also the crash problem if the delta time gets too large. If you customized the timing (halfTimeXXX) you will need to divide them by 2ln(2) = approximately 1.3862943611198906188344642429164
`
// Bonus config for smoothing the camera:
// For key assignment see: https://github.com/advancedfx/advancedfx/wiki/Source%3Amirv_input#mirv_input-camera (New mouse buttons (left / right) + mousemove and mousewheel are not documented there yet.)
mirv_input cfg ksens 1 mirv_input cfg msens 0.05
// The smooth uses a trackhandle that when changes resets the smoothing, since we want to always smooth we use a constant handle value (-1): mirv_calcs handle add value invalid -1 mirv_calcs cam add current game mirv_calcs cam add smooth smooth game invalid
mirv_calcs cam edit smooth halfTime 0.5 // sets all half life time for vec (position), and (rotation), fov (field of view) to same value in seconds.
// Uncomment to set independently: // mirv_calcs cam edit smooth halfTimeVec 0.5 // mirv_calcs cam edit smooth halfTimeAng 0.5 // Tip: Use 0 value to disable smoothing, or use e.g. 0.1 value for lower delay and less smoothing. // mirv_calcs cam edit smooth halfTimeFov 0.5 mirv_calcs vecAng add cam smooth smooth mirv_calcs fov add cam smooth smooth
alias "afx_smooth_on" "mirv_cam order move input 0; mirv_cam source calcVecAng smooth; mirv_cam fov calc smooth; mirv_input camera; mirv_input cfg offsetMode ownLast; mirv_input cfg mouseMoveSupport 1" alias "afx_smooth_off" "mirv_input end; mirv_cam source calcVecAngClear; mirv_cam fov calcClear; mirv_cam order default; mirv_input cfg offsetMode last; mirv_input cfg mouseMoveSupport 0"
afx_smooth_on
echo "enter afx_smooth_off to turn smooth off"
`
HLAE 2.109.2 (2020-11-03T16:48Z) * Included AfxHookSource 1.92.2 (2020-11-03T16:48Z).
AfxHookSource 1.92.2 (2020-11-03T16:48Z) * Fixed #402 mirv_pov and FOV zooming, thanks to lorem.
This release is a full rebuild, it might thuse trigger false positives in some anti virus programs. If this a problem, consider using one of the previous Releases until the issue is resolved.
Thanks to translators!
HLAE 2.109.0 (2020-10-08T17:53Z) Included AfxHookSource 1.92.0 (2020-10-08T17:53Z). Added check if HLAE is manually installed in unsuitable folder #398
AfxHookSource 1.92.0 (2020-10-08T17:53Z) Fixed #399 Misplacements of recordViewmodels and recordPlayerCameras. Fixed recordViewmodels viewmodel animations not interpolating.
HLAE 2.108.2 (2020-09-21T19:09Z) * Included AfxHookSource 1.91.2 (2020-09-21T19:09Z).
AfxHookSource 1.91.2 (2020-09-21T19:09Z) Fixed #393 (mirv_pov) "Randomly" showing damager indicator even when the player we're currently observing hasn't taken any damage. Fixed #394 (mirv_pov) Crosshair of spectated player isn't show despite "cl_show_observer_crosshair 2" enabled.
HLAE 2.108.0 (2020-09-21T08:15Z) * Included AfxHookSource 1.91.0 (2020-09-21T08:15Z).
AfxHookSource 1.91.0 (2020-09-21T08:15Z) * Added mirv_pov. Set to 0 to disable or set to entity index of player you want to have POV view of before loading the GOTV demo. Can be combined with mirv_fix forcePostDataUpdateChanged.
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