Week #2018-29 (starts : 15.07.2018)
Fight LaNNeR Hollisch
Fight rks_ VALIDMAKER shit editor
Week #2018-26 (starts : 24.06.2018)
Fight yatupoynesdamrabotu1 yatupoynesdamrabotu2
Week #2018-24 (starts : 10.06.2018)
Fight dimeye 2nd Mx!
Fight juicy fuzek
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MN Pride

15 Jul 2018 16:32 0

RU VALIDMAKER shit editor has accepted RU rks_ challenge on game Counter-Strike: GO
Let the fight begin!

MN Pride

14 Jul 2018 16:59

RU LaNNeR has opened the challenge on game Counter-Strike: GO

Fight him!

  • 14 Jul 2018 16:59

HLAE 2.52.6 (2018-07-14T14:24Z)

  • Included AfxHookSource 1.42.6 (2018-07-14T14:24Z).

AfxHookSource 1.42.6 (2018-07-14T14:24Z)

  • Added support code to accompany mirv_panorama_toggledebugger in order to avoid mouse state problems.

A tutorial for mirv_panorama_toggledebugger usage is in the works.

HLAE 2.52.4 (2018-07-14T06:31Z)

  • Included AfxHookSource 1.42.4 (2018-07-14T06:31Z).

AfxHookSource 1.42.4 (2018-07-14T06:31Z)

  • Adjusted to CS:GO 7/13/2018.

HLAE 2.52.3 (2018-07-12T06:26Z)

  • Included AfxHookSource 1.42.3 (2018-07-12T06:26Z).

AfxHookSource 1.42.3 (2018-07-12T06:26Z)

  • Adjusted to CS:GO 7/11/2018 (

Thanks to https://twitter.com/ThatNWP for testing.
If you already modded PanoramaUI, don't forget to reapply your changes to the latest panorama.org.zip (there were quite some changes).

HLAE 2.52.0 (2018-07-11T16:48Z)

  • Included AfxHookSource 1.42.0 (2018-07-11T16:48Z).

AfxHookSource 1.42.0 (2018-07-11T16:48Z)

  • Added -afxDetourPanorama (case sensitive!) command line option, which allows to modify Panorama UI.
    When the game is loaded with the Panorama UI, this will create a panorama.org.zip in the HLAE.exe folder.
    Extract the panorama folder in it with 7z ( https://www.7-zip.org/ ) and make your changes.
    Then use 7z, create a new ZIP archive named panorama.my.zip with the folder: right click the panorama folder, Add To Archive, select format zip, select compression level store, and insert these in the Parameters box:
    x=0 m=Copy cp=20127 tc- cl- cu- tc-
    Then hit okay and let it create the ZIP file and restart the game (still with -afxDetourPanorama option).

Thanks to https://twitter.com/ChetdeJong for testing.

HLAE 2.51.1 (2018-07-10T09:44Z)

  • Included AfxHookSource 1.41.1 (2018-07-10T09:44Z).

AfxHookSource 1.41.1 (2018-07-10T09:44Z)

  • Fixed multiple bugs in mirv_deathmsg.

HLAE 2.51.0 (2018-07-07T12:44Z)

  • Included AfxHookSource 1.41.0 (2018-07-07T12:44Z).

AfxHookSource 1.41.0 (2018-07-07T12:44Z)

  • Adjusted (again) to CS:GO 7/6/2018 (version Now automatically detects if ScaleformUI or PanoramaUI and should work with both.

ATTENTION, the ScaleformUI update now uses the new interface for mirv_deathmsg and mirv_replace_name, which replicate again bellow for your convenience:

  • Readded mirv_deathmsg, the interface changed, but it has all features it used to have (even more, i.e. every id can be userID or XUID of a player, also trace (userId) or xTrace (XUID) to use current POV, see mirv_deathmsg help id for more info). Examples: 1) mirv_deathmsg fake attackerId=4 victimId=5 weapon=ak47 headshot=1 // will make a death notice for the player with userID 4 killing the player with userId 5 with an headshot from ak47, will only work if one death message has been shown already. 2) mirv_deathsmg localPlayer xTrace // sets the current POV player as localPlayer by their XUID. 3) mirv_deathsmg lifeTime 100.5 // sets the next default death notice life time to 100.5 seconds, to clear notices jump back to i.e. round start. 4) mirv_deathsmg lifeTimeMod 1.0 // sets the next default death notice life time multiplier for local player time 1. 5) mirv_deathsmg lifeTimeMod default // Restores default life time multiplier. 6) mirv_deathmsg filter add attackerMatch=!xTrace victimMatch=!xTrace block=1 lastRule=1 // block all death messages except of the player by XUID in the current POV.

  • Readded mirv_replace_name, the interface changed, but it has all features it used to have (even more, i.e. every id can be userID or XUID of a player, also trace (userId) or xTrace (XUID) to use current POV, see mirv_replace_name help id for more info).

  • Known problems: mirv_streams preview drawHud will always draw the PanoramaUI HUD on the full screen, if it hasn't been drawn yet: https://github.com/advancedfx/advancedfx/issues/60

Usage in CS:GO 7/6/2018 (version

DO NOT add -panoramaui to the launch options (remove it).

PanoramaUI version:


Release Notes

HLAE (2018-07-07T05:56Z)

  • Included AfxHookSource (2018-07-07T05:56Z).

AfxHookSource (2018-07-07T05:56Z)

  • Adjusted to CS:GO 7/6/2018 (version update.

This is probably our last release for the old ScaleformUI. The matching PanoramaUI release can be found here: https://github.com/advancedfx/advancedfx/releases/tag/v2.50.7-panoramaui