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HLAE 2.73.1 (2019-06-16T05:39Z)

  • Included AfxHookSource 1.63.1 (2019-06-16T05:39Z).

AfxHookSource 1.63.1 (2019-06-16T05:39Z)

  • Fixed several problems related to mouse input hooks introduced in previous version.

HLAE 2.73.0 (2019-06-15T19:03Z)

  • Included AfxHookSource 1.63.0 (2019-06-15T19:03Z).

AfxHookSource 1.63.0 (2019-06-15T19:03Z)

  • Fixed #176 mirv_calcs motionProfile2 bug: Use more correct rotation modulo. Also fixed the rotation modulo for mirv_pgl draw, this should not be a breaking change is most common cases, since the engine limits the angles itself already and that range should still have the same output.
  • Added mirv_calcs cam add current.
  • Added mirv_cam order - allows to change camera override order.
  • Added: mirv_input cfg mouseMoveSupport 0|1: If enabled(1) You can use left / right mouse button to move left / right or (forward / backward or up / down) in mirv_input camera mode. Default is off (0).
  • Added: mirv_input cfg offsetMode last|ownLast|game|current: Default: current, last - old method (last outputted), ownLast - as outputted by mirv_input, game - as outputted by game, current - as outputted by current overrides. ` // Bonus config script: mirv_input cfg ksens 1 mirv_input cfg msens 0.05

mirv_calcs cam add current game mirv_calcs vecAng add cam game game mirv_calcs vecAng add value forward 1 0 0 0 0 0 mirv_calcs vecAng add offset gameForward game forward 0 mirv_calcs handle add value dummy 0 mirv_calcs vecAng add motionProfile2 gameSmooth game dummy mirv_calcs vecAng edit gameSmooth limXVelo 1600 mirv_calcs vecAng edit gameSmooth limXAcel 200 mirv_calcs vecAng edit gameSmooth limYVelo 1600 mirv_calcs vecAng edit gameSmooth limYAcel 200 mirv_calcs vecAng edit gameSmooth limZVelo 1600 mirv_calcs vecAng edit gameSmooth limZAcel 200 mirv_calcs vecAng edit gameSmooth limRXVelo 360 mirv_calcs vecAng edit gameSmooth limRXAcel 360 mirv_calcs vecAng edit gameSmooth limRYVelo 360 mirv_calcs vecAng edit gameSmooth limRYAcel 360 mirv_calcs vecAng edit gameSmooth limRZVelo 360 mirv_calcs vecAng edit gameSmooth limRZAcel 360

alias "afx_smooth_on" "mirv_cam order move input 0; mirv_cam source calcVecAng gameSmooth; mirv_input camera; mirv_input cfg offsetMode ownLast; mirv_input cfg mouseMoveSupport 1" alias "afx_smooth_off" "mirv_input end; mirv_cam source calcVecAngClear; mirv_cam order default; mirv_input cfg offsetMode last; mirv_input cfg mouseMoveSupport 0"

afx_smooth_on

echo "enter afx_smooth_off to turn smooth off" `

HLAE 2.72.0 (2019-06-14T10:12Z)

  • Included AfxHookSource 1.62.0 (2019-06-14T10:12Z).

AfxHookSource 1.62.0 (2019-06-14T10:12Z)

  • Added #74 "Sampling System like in old AfxHookGoldSrc?":
    There is a default 30 down-sampler setting named afxSampler30 in afxSettings. If you want to change settings (e.g. output fps, please add a new sampler using mirv_streams settings add ... and edit that one.
    Example usage:
    ` // Load demo.

exec sd // Replace this with config for Smoother Demos guide: https://github.com/advancedfx/advancedfx/wiki/Source%3ASmoother-Demos

mirv_streams settings edit afxSampler30 settings afxClassic // if you have FFMPEG installed for HLAE, you can use one of those settings (e.g. afxFfmpegYuv420p) instead of afxClassic mirv_streams settings edit afxDefault settings afxSampler30

mirv_streams add normal myNorm

// Start recording:

host_framerate 1200; mirv_streams record start

// .... let it record a bit ....

// End recording:

mirv_streams record end; host_framerate 0 ` Please avoid cascading samplers for now, since that will probably cause problems, since HLAE will refuse to allocate more than 3 image buffers at the same time and just lock up waiting for a buffer to get available.

van gog [edit] z1st3r

HLAE 2.71.0 (2019-06-08T12:48Z)

  • Included AfxHookSource 1.61.0 (2019-06-08T12:48Z).

AfxHookSource 1.61.0 (2019-06-08T12:48Z)

  • Added #185: special "afxDefault" mirv_streams setting, that you can use to set a default setting (Example: mirv_streams settings edit afxDefault settings afxFfmpeg).
  • Fixed #184: mistake in mirv_pgl start help.
  • Added #170: Toggle for spherical depth correction: mirv_streams baseFx streams drawZMode now supports pyramidalLinear and pyramidalLogE, for those that don't like the spherical correction for linear / logE.
  • Deprecated alphaMatteEntity, alphaMatte, alphaEntity, alphaWorld streams.
  • Updated mirv_streams baseFx stream's vguiAction: it's now changeable.
  • Updated material files for black, mask, white actions to make sure they are really black (0,0,0), really mask green (0,255,0) and really white (255,255,255) again.
  • Added #174: Simpler experimental matte stream (with alpha channel) ("Will it be able to record alpha layer?"): Set the drawMatte action as action for things to be drawn on the matte. This is still very far from perfect (e.g. smoke will still screw it up), we hope being able to improve these. Please note: Since this is a multi-stream composed on the CPU, preview is currently not implemented.

HLAE 2.70.2 (2019-05-26T16:11Z)

  • Included AfxHookSource 1.60.1 (2019-05-26T16:11Z).

AfxHookSource 1.60.1 (2019-05-26T16:11Z)

  • Fixed #178 New Ffmpeg encoding related bugs.

  • Added game event transmission (optional) to mirv_pgl (should be backwards-compatible) and updated the misc/mirv_pgl_test/server.js node example accordingly. (There's quite a lot of data you can not get with CS:GO game state integration at the moment, e.g. you can tell where defuse kits have been dropped and many other things.)

HLAE 2.70.1 (2019-05-24T04:49Z)

  • Fixed HLAE.exe not opening due to a typo in the update check GUID.

HLAE 2.70.0 (2019-05-23T17:40Z)

  • Included AfxHookSource 1.60.0 (2019-05-23T17:40Z).

AfxHookSource 1.60.0 (2019-05-23T17:40Z)

  • Added support for FFMPEG encoding of the image streams (audio is not supported yet and will be .wav as usual):

First follow the instructions in ffmpeg/readme.advancedfx.txt to install FFMPEG for HLAE.

// Example usage: host_framerate 120 mirv_streams add normal norm mirv_streams edit norm settings afxFfmpegYuv420p mirv_streams add depth depth mirv_streams edit depth settings afxFfmpegLosslessBest mirv_streams record start // ... mirv_streams record end

Hint: You can add custom profiles / see the other default profiles by using the mirv_streams settings command.

Notice: Many video programs and browsers can not decode the depth streams, because they are "monochromatic rgb". Also we recommend afxFfmpeg over afxFfmpegYuv420p, both are lossy, but the former has better color quality, while many programs and browsers can't handle the latter.

HLAE 2.70.0 (2019-05-23T17:40Z)

  • Included AfxHookSource 1.60.0 (2019-05-23T17:40Z).

AfxHookSource 1.60.0 (2019-05-23T17:40Z)

  • Added support for FFMPEG encoding of the image streams (audio is not supported yet and will be .wav as usual):

First follow the instructions in ffmpeg/readme.advancedfx.txt to install FFMPEG for HLAE.

// Example usage: host_framerate 120 mirv_streams add normal norm mirv_streams edit norm settings afxFfmpegYuv420p mirv_streams add depth depth mirv_streams edit depth settings afxFfmpegLosslessBest mirv_streams record start // ... mirv_streams record end

Hint: You can add custom profiles / see the other default profiles by using the mirv_streams settings command.

Notice: Many video programs and browsers can not decode the depth streams, because they are "monochromatic rgb". Also we recommend afxFfmpeg over afxFfmpegYuv420p, both are lossy, but the former has better color quality, while many programs and browsers can't handle the latter.

HLAE 2.65.1 (2019-05-18T11:20Z)

  • Included AfxHookSource 1.55.1 (2019-05-18T11:20Z).

AfxHookSource 1.55.1 (2019-05-18T11:20Z)

  • Fixed #171 stream removal while previewing = crash.

HLAE 2.65.0 (2019-05-01T18:30)

  • Included AfxHookSource 1.55.0 (2019-05-10T17:00Z).
  • Removed AfxHookUnity: This is now included as DLL in the Unity project and doesn't need to be injected anymore.

AfxHookSource 1.55.0 (2019-05-10T17:00Z)

  • Updated afx_interop to version 5. Requires afx-unity-interop v0.5.0.