Week #2021-42 (starts : 17.10.2021)
Fight DMKcfg Timobu
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HLAE 2.123.0 (2021-10-26T07:00Z)

  • Included AfxHookSource 1.102.0 (2021-10-26T07:00Z).

AfxHookSource 1.102.0 (2021-10-26T07:00Z)

  • Updated mirv_pov: The GOTV mirv_pov lag compensation feature (implemented thanks to ideas and input from https://davidbdurst.com/) is now enabled by default, also entities predicted / local to the POV-player should be detected accurately now (e.g. viewmodel). If you don't like it, you can disable it with mirv_cfg mirvPov interpCompensateLatencyOff. The default cl_interp is a good value, if you happen to know the actual value of the player you can try to get even more accurate by setting it with: mirv_cvar_hack cl_interp <clInterpValueHere>

HLAE 2.122.0 (2021-10-23T16:24Z)

  • Included AfxHookSource 1.101.0 (2021-10-23T16:24Z).
  • Updated translations, thank you translators!
  • Updated installer FFMPEG latest download (https://github.com/BtbN/FFmpeg-Builds/releases/tag/autobuild-2021-09-30-12-28).

AfxHookSource 1.101.0 (2021-10-23T16:24Z)

  • Added mirv_calc vecAng collisionClip that allows to push towards the source point an nother point, based on 5 rays to check for collisons with level or other stuff (#713). Recommend is safeZoneDist of 7 units (7*12/16 inch) for pushing cameras.
  • Fixed #714 AGR command interface, and viewmodels in TF2.
  • Added optional (default is currently OFF, in case there are bugs) mirv_pov player latency compensation to make GOTVs with mirv_pov a bit more accurate. You can enable it with: mirv_cfg mirvPov interpCompensateLatencyOn, disable with mirv_cfg mirvPov interpCompensateLatencyOff, default with mirv_cfg mirvPov interpDefault. This feature has been / is being developed thanks to input and ideas from David Durst (https://davidbdurst.com/).
  • Merged afx-interop-v7 branch into current branch. This should not neagtively affect existing afx_interop features (up to v6, v7 is still under developement), in case you find (new) problems with it, please file a bug report.

` // Example config for collisionClip

mirv_calcs handle add localPlayer localPlayer20211023 mirv_calcs handle add observerTarget observerTarget20211023 localPlayer20211023

mirv_calcs vecAng add handleAttachment facemaskOrigin20211023 observerTarget20211023 facemask mirv_calcs vecAng add value faceMaskOffset20211023 100 0 0 0 0 179.9 mirv_calcs vecAng add offset facemaskSource20211023 facemaskOrigin20211023 faceMaskOffset20211023 1 mirv_calcs vecAng add collisionClip facemask20211023 facemaskSource20211023 facemaskOrigin20211023 observerTarget20211023 10.0

spec_mode 5; mirv_cam source calcVecAng facemask20211023 `

MN Pride

16 Oct 2021 08:16 0

RU Timobu has accepted LV DMKcfg challenge on game In Real Life Movie
Let the fight begin!

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HLAE 2.121.1 (2021-09-22T06:47Z)

  • Included AfxHookSource 1.100.1 2021-09-22T06:47Z).

AfxHookSource 1.100.1 (2021-09-22T06:47Z)

  • Adjusted to CS:GO 9/21/2021 update.

HLAE 2.121.0 (2021-09-17T06:32Z)

  • Included AfxHookSource 1.100.0 (2021-09-17T06:32Z).
  • Updated translations, thanks to the translators!

AfxHookSource 1.100.0 (2021-09-17T06:32Z)

  • Updated mirv_camio to version 2.

HLAE 2.120.1 (2021-09-07T15:40Z)

  • Included AfxHookGoldSrc 2.12.1 (2021-09-07T15:40Z).
  • Included AfxHookSource 1.99.1 (2021-09-07T15:40Z).

AfxHookGoldSrc 2.12.1 (2021-09-07T15:40Z)

  • Fixed command help for mirv_agr regarding host_framerate (should be seconds per frame, not FPS in GoldSrc (i.e. host_framerate 0.04 for 25 FPS)).

AfxHookSource 1.99.1 (2021-09-07T15:40Z)

  • Fixed unwanted mirv_pov sounds of other viewmodel weapons.

HLAE 2.120.0 (2021-08-23T17:42Z)

  • Included AfxHookSource 1.99.0 (2021-08-23T17:42Z).

AfxHookSource 1.99.0 (2021-08-23T17:42Z).

  • Added "mirv_fix suppressFileCRCCheck (enabled by default), only relevant for spectator no-insecure version of HLAE though usually.

  • This is probably only relevant for the no-insecure special release for observers. Fixed default SteamPath environment variable value and auto detection not working. If you use custom loader you will need to fix the value for SteamPath in the second box yourself (there's a space missing, should be e.g. SteamPath=C:\Program Files (x86)\Steam instead of WRONG C:\Program Files(x86)\Steam).