CS:GO PoV to Unreal Engine for 3D Editing

This video contains Importing Camera movement ( AGR / BVH ) to Unreal Engine and adding the PoV models with animations to it in a sequencer.
AGR cam also has FoV information you might should use AGR instead of BVH.

 

My CS:GO Config

CS:GO Commands:

host_timescale 0; host_framerate 60; mirv_streams record agr enabled 1; mirv_streams record agr recordCamera 1; mirv_streams record agr recordPlayers 1; mirv_streams record agr recordWeapons 0; mirv_streams record agr recordProjectiles 0; mirv_streams record bvh cam 1

mirv_streams record start
mirv_streams record end


Programs and Plugins in use:

Counter-Strike: Global Offensive
Unreal Engine 4
HLAE

Blender and plugins:
Blender
BlenderSourceTools
afx-blender-scripts


Author: DE Devostated

Sort:
  • RU bottle 09 Aug 2017 06:34
    gay nations
    • RU MP 07 Aug 2017 06:24
      niceone
      • BG dReaMLike 06 Aug 2017 15:08
        Хороший туториал :D
        • DE Devostated 06 Aug 2017 21:29
          Oh comon you know that I dont speak this fantasy language
        • RU inclement 06 Aug 2017 14:16
          Хорошая попытка, гей направление
          • DE Devostated 06 Aug 2017 14:48
            "Good try, gay direction" Wut?!
            • RU Nemesis 06 Aug 2017 16:34
              He doesn't like 3D clips at all and thinks that 3d tutorial it's a "gay way".
              But as for me you did a great job, keep going :)