Enabling ReShade depth effects in Source games (CS:GO, CS:S, GMOD)

PLEASE DO NOT TRY THIS IN MULTIPLAYER MATCHES (RECOMMENDED TO USE ONLY IN DEMOS) ME, RESHADE OR ANYONE ELSE ARE NOT RESPONSIBLE IF YOU GET A VAC BAN.

Hi guys, recently I was browsing ReShade forum, and stumbled upon an solution to a long missing feature in Source games. Enabling depth effects in Source games (CS:GO, CS:S, GMOD, etc...). Well the solution was found by user Elimina and its a rather simple one, all you have to do is write r_drawvgui 0 into the console which clears out the ingame depth (note that when you write this in your console will be transparent and you wont be able to see what you're writing, so its best to make a bind toggle). Hope this helps to people who are too lazy to record mirv_streams or are using mirv_streams depthmap just to make DOF. In order to remove ReShade (in case you want to play the game) you just delete/move the d3d9.dll out of /bin/ folder. As for my other projects, I've got 2 bigger ones that should be out by christmas time :)

DisplayDepth.fx: http://pastebin.com/rjMgHQsR

Song: Fraunhofer Diffraction - way home

Thanks to: Elimina, Crosire, Marty McFly, R.I.Pieces.

Visit:
https://reshade.me
http://www.advancedfx.org
https://fdiffraction.bandcamp.com


Author: RS fuze

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