Import .AGR to Blender & Cinema 4D

This tutorial will teach you how to record and import players' movements and animation from your CS:GO demo into Blender and Cinema 4D.

Crowbar 0.34:
Blender 2.78a:
Blender Source Tools 2.7.1:
GCFScape 1.8.5:

Author: RU MP

  • HU mauser 06 Jan 2017 22:53
    well done
    • RU NAMEROUND 08 Jan 2017 12:58
      How to import texture and gun?
      • HU mauser 08 Jan 2017 13:09
        NAMEROUND, you can either do it in blender or other 3d software where you have exported the whole scene as fbx, one by one and you have to attach the guns to the models
          • HU mauser 08 Jan 2017 15:44
            NAMEROUND, sorry but i am not really familiar with blender myself, you can import the agr following the tutorial, u can add the plugin by pressing space and searching for user preferences, where you can add plugins through the add-on tab, once you have your scene i should be easier to export to export it to a 3d software which has better interface since blenders interface is pretty annoying in my opinion, although i havent used too much
            • ZZ Barabulyko 09 Jan 2017 05:07
              Follow the readme on blender import scripts please....
        • RU NInja111 16 Jan 2017 08:32
          Im stuck on the importing the .fbx to cinema because it takes forever then crashes saying "cinema 4d has run out of memory" (i have 16GB ram)
        • DK glitchygamer 18 Jan 2017 18:37
          Heey MP i have been trying to get the default csgo animations into c4d but it never works. I start out by getting materials and models folder out of the pak.01dir and then i decompile the "ct_animations.mdl" and the same with "t_animations.mdl". then i use IOgre plugin for c4d and import. but nothing shows up. I also used the smd patch .bat but shit still dont work... any suggestions? Revizion told me to put models, then animation, into blender before using c4d.. halp pls
          I basically followed the "import csgo models into blender & c4d" tutorial.
          • DK glitchygamer 30 Jan 2017 23:33
            yeah, so how did you get textures and gun onto the player model? :)
                • SE carlossss 17 Feb 2017 01:55
                  When I import the agr blender says not responding no matter how long I wait
                  • SE carlossss 17 Feb 2017 20:03
                    "no matter how long I wait" said that a bit too soon had to wait more :D
                    • ZZ Barabulyko 18 Feb 2017 06:08
                      Classic source engine things. Remember its made by valve all time in it is ValveTime xD