Import .DMX to Blender & Cinema 4D

Tutorial about import .DMX to Blender/Cinema 4D.
It will teach you how to import weapon animation from Source Filmmaker into Blender and Cinema 4D.


Author: RU MP

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  • RU weston 13 Feb 2017 16:53
    Thank you!! I'm a 3d artist and I would've almost remade the animations!
    • IL Roei 18 Feb 2017 21:59
      cant find the folder that contains v_rif_galilar.qc. ;(
      • DK glitchygamer 12 Mar 2017 14:29
        You have to decompile all csgo animations, under steam\steamapps\common\Counter-Strike Global Offensive\csgo\models and also steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials after this, you open crowbar, and get the guns models, and place them in a different folder. Then you load the decompiled files into SFM, where you choose the v_rifxxxxxxx. You do this by pressing load new model on the + button. Then right-click on the thing that pops up, and add sequence, and add the animation you want. :) You can find tutorials on how to decompile csgo assets, and how to get csgo assets into sfm :) have a nice day ;)
      • HU vlkben 10 Mar 2017 20:42
        Can someone explain how to get the *.qc file?
        • DK glitchygamer 12 Mar 2017 14:29
          You have to decompile all csgo animations, under steam\steamapps\common\Counter-Strike Global Offensive\csgo\models and also steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials after this, you open crowbar, and get the guns models, and place them in a different folder. Then you load the decompiled files into SFM, where you choose the v_rifxxxxxxx. You do this by pressing load new model on the + button. Then right-click on the thing that pops up, and add sequence, and add the animation you want. :) You can find tutorials on how to decompile csgo assets, and how to get csgo assets into sfm :) have a nice day ;)
          • HU vlkben 12 Mar 2017 16:59
            First of all thanks mate for your help! <3 Also I found the creator's youtube channel where the comment section guided me through it. :)