Models do have hands, but they are very bad (a.k.a no finders) and the guy was taking the hands from the gun model for example and placed them into the player model.
I think I did not asked the right way. Sry had no time for too much of explanations cause I was at work xx... Anyway long time ago in this website I watched a tutorial about creating bipped skeleton and apply to the model. The real difference between the tutorial I watched here and the ones that are on YT, google, etc ( i do use google a lot, i know you may not believe me here xxx) is that the guy imported in 3D studio max the hands models and applied them to the player model so they looked pretty cool and realistic. Is this tutorial deleted or anything ? I've been searching for hours. Thank you again. I know you probs sick of me, but u know the learning session of this stuff.. You just gotta ask the pros sometimes (in my case more than usual xx). Anyway thanks again.
Barabulyko, No. The texture image is on Track #1 and it should be applied to Track #2 in multiply mode, which works fine, but the remaining track (where there are no textures on it e.g it's black) it turns everything into just a black screen.
Barabulyko, look at the picture here: http://i.imgur.com/T9PIY7l.jpg
Track #2 is the main track where the actual movie is. Using Track #1 I want to sync to the beat some texture with multiply blending mode, but I want Track #1 to affect only at parts where the texture is displayed (marked in blue). The other part ( marked in yellow) i want it to not be affected by track #1, cause it turns everything into a black screen.
Hi again. I've been searching on google but didn't really found a solution for this. So let's say I have a track where I have my footage and I want to add another track fro about 0.5s somewhere in the main footage and I want it to be in an overlay or multiply blending mode. When I do that, it affect the whole footage (like it is all turn black). Is there any solution for this ? Thank you.
Sorry for double posting, but if possible, please help me with this also.
Ok what I want to do is to change the weapon field of view in a CS:GO GOTV demo. The commands I use are:
But whenever I try to add these commands, nothing happens :(
The player's weapon FOV is not changed at all, maybe just a little bit, but it's not how it is supposed to be. When i type for example viewmodel_fov "90" and then check the value of the command with viewmodel_fov, it is not changed and still remain at 68. I can't understand what is the problem ?? The command is like blocked by the demo or something.
Can some tell me color correction settings from this movie. Thanks!
Track #2 is the main track where the actual movie is. Using Track #1 I want to sync to the beat some texture with multiply blending mode, but I want Track #1 to affect only at parts where the texture is displayed (marked in blue). The other part ( marked in yellow) i want it to not be affected by track #1, cause it turns everything into a black screen.
Ok what I want to do is to change the weapon field of view in a CS:GO GOTV demo. The commands I use are:
viewmodel_offset_y "2"
viewmodel_offset_x "0"
viewmodel_offset_z "-2"
viewmodel_fov "90"
cl_bobcycle "1.5"
cl_bob_lower_amt "10"
Which should result from this: http://images.akamai.steamusercontent.com/ugc/50981018975855256/9544978547C7E36BD97559AAD2836DD893B93359/
To this: http://images.akamai.steamusercontent.com/ugc/50981018975855147/FE1029096D7EF7E17EEE5D761C8F0965208F2D05/
But whenever I try to add these commands, nothing happens :(
The player's weapon FOV is not changed at all, maybe just a little bit, but it's not how it is supposed to be. When i type for example viewmodel_fov "90" and then check the value of the command with viewmodel_fov, it is not changed and still remain at 68. I can't understand what is the problem ?? The command is like blocked by the demo or something.